GMTK Game Jam 2022
This project was done for the Game Maker's Toolkit 48-hour game jam.
I contributed to the game design ideation, and created the user interface mockups and interactive prototype. The logo concept and 2D background artwork were provided by the team's artist.
► See the interactive prototype (Figma)
► See the final submission (itch.io)
Main Menu
Gameplay
Logo and Icons
Wireframes and Ideation
The jam's theme was "Roll of the Dice." Our team settled on the following game idea: a top-down action dungeon-crawler where the player's abilities are randomized in each room.
I created early wireframes to solidify the idea. The player enters a room, and has their two abilities (one for movement, one for offense) take center screen. They roll like a slot machine before being stopped by the player.
Other UI elements included a health bar, and the current abilities displayed with their respective controls. There was originally also a currency counter—enemies would drop poker chips that could be spent at a shop between rooms.
Interactive Prototype
I created an animated prototype to demonstrate the intended interactions.