FPS sci-fi action-adventure game made in Unreal Engine 5.
I created the user interface assets, mockups, and graphics, and implemented the final UI in-engine. The 2D background artwork was provided by the team's artist.
I contributed to the game design ideation, including gameplay mechanics and level design (2D layouts and 3D blockout).
Initially a game jam submission for Metroidvania Month 26, the team is currently in the process of expanding the work into a full commercial release. Expect more soon!
Background provided by artist
Game logo
Fictional logo for in-world setting
HUD and UI icons
Key art with logo (background provided by artist)
Capsule image
Header image
Early ideation for a player ability
Previous iteration of in-game UI, completed within the initial jam period